Creative writing

Free Tabletop Adventure Generator.

Adventure outline with encounters and player choices.

Build session notes from your premise and explore alternate player approaches while keeping the scenario's central problem consistent.

Chrome extension + account required.
25 free automation tasks/month across tools. Browser-provider limits apply.

WHAT TO HAVE READY

Party level, setting and session length.

YOUR STARTING POINT

A task you can make yours.

Copy it here. Paste it into WebAct when you are ready.

This page prepares your prompt. The task runs in WebAct.

01

Make the task yours.

Review the prompt above. Add your goal and any requirements that matter.

02

Bring it to WebAct.

Open WebAct, paste the task and provide your source material. Start in Chat for a draft or explanation; use Task when you want an approved browser action or file.

03

Check the useful part.

Use the result as an editable draft or analysis. Check it against the supplied facts and your intended audience before relying on it or sharing it.

A PRACTICAL GUIDE

How to use the Tabletop Adventure Generator.

Plan situations and possible responses instead of one mandatory player path. Include clues that can be discovered in more than one way.

Make the workflow fit your task.

Set the session length, central problem and the participants' available choices. Prepare locations, clues and likely responses, giving more than one path to information needed for the scenario to continue.

What you provide
Party level, setting and session length.
What you get
Adventure outline with encounters and player choices.

See the input and the result.

Illustrative input and output · a teaching example, not a live WebAct run

Example input

Prepare a short investigation about a missing village bell. It is hidden in a flooded mill. Give three clues and two ways to approach the mill; no combat statistics needed.

Completed example

Clues:
- The bell tower's fresh cart tracks lead toward the river road.
- A delivery slip at the inn lists the abandoned mill as a destination.
- The ferryman heard a bell strike once inside the mill at dawn.
Approaches:
- Ask the ferryman for a crossing to the dry loading platform.
- Follow the river road and secure a rope across the flooded entrance.
Resolution lead: tool marks on the crate match the village carpenter's equipment; ask why the bell was moved.
Download this example

Load this input into the prompt, then copy it to WebAct to try the task. Your result may differ from the illustration.

Decisions and troubleshooting.

Should an adventure plan predict every player choice?

Prepare flexible situations and consequences. A few motives and usable clues help you respond more effectively than a single rigid route.

What if players miss the essential clue?

Offer another plausible route to the same information. Avoid making progress depend on one hidden detail or one successful roll.

Try it with your own source.

Replace the example with your material in the task prompt. Keep the requirements you need, then copy the task into WebAct.

Customize and copy the task ↑
BEFORE YOU BEGIN

Using WebAct.

The prompt and example are available here. Run your task in the WebAct Chrome extension.

Is this tool free?

You can copy and edit the prompt here for free. To use it with WebAct, install the Chrome extension, create and verify your account, and connect an available browser ChatGPT session. The Free plan includes 25 user-started automation tasks per calendar month, shared across tools. Ordinary browser Chat is separate; provider limits apply.

Learn about shared context in our privacy policy and choosing Chat or Task.

FROM A PROMPT TO YOUR OWN WORK

Bring the task to your page.

Install WebAct, add your source material and make the result yours.

Install WebAct